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How to connect polygons extruded from Illustrator spline
Hello all,
I have brought in an illustrator spline of an outline of an astronaut. It is kind of hard to explain but my goal is to create a rounded surface of the front of the astronaut and use the actual reference photo as a texture material to cover it so that it is more 3 dimensional looking than the actual astronaut photo. I only need the front half of the astronaut to be showing.
I put the spline in an extrude nurb and am using a fillet cap for the front. The front is still flatter than I would like so I thought if I could scale the cap small and move it outward while stretching the rounding of the fillet as well this would give me the curved surface I was looking for. But I can’t get the cap to to connect to the rounding of the fillet and when I go to scale it it scales as a separate piece and the fillet rounding doesn’t move.
How do I fix this or alternately is there an easier way to do this? I’m a graphic artist by trade and this will be used for a lenticular poster. I don’t have any experience with 3D modeling so this is new to me and was kind of just thrown in my lap.
Using C4D v. 10 I believe.
Here are a few pics to kinda help explain things.
original spline:
https://i37.tinypic.com/907pn8.pngextruded spline:
https://i36.tinypic.com/235hd1.pngdetached cap:
https://i37.tinypic.com/2ikfc40.png