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Activity Forums Maxon Cinema 4D How to calculate the bounding box size of a deformed geometry via xpresso in C4D

  • How to calculate the bounding box size of a deformed geometry via xpresso in C4D

    Posted by Fernando Huezo on December 11, 2019 at 1:23 am

    Hi guys I have a character with a Mocap Animation. I just want to know how to keep my mesh over floor and not intersecting the gound.

    My concept is calculate the bounding box size of the deformed geometry and just add a new value to keep it over floor.

    How I can do this via xpresso?

    Fernando Huezo replied 6 years, 5 months ago 1 Member · 0 Replies
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