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how to affect pblurp particles
Hmmm. I’m trying to affect the rotation and travel of tp pblurp particles but they seem to be ingoring the nodes!
My setup is this: a simple plurb from one object to the other, assinging the “fragment” particles to a separate Pgroup, then my idea was to use Ppass on the fragment particle group and send them through a Pspin node, but nothing happens! also tried using wind and gravity on these particles but they wont budge!! (the travel along the path from object to object as they should, i know about using nulls to modify the paths but i want extry control! ) What gives?