Creative Communities of the World Forums

The peer to peer support community for media production professionals.

Activity Forums Adobe After Effects How to achieve this fake 3d effect?

  • How to achieve this fake 3d effect?

    Posted by Jussijii on July 12, 2006 at 8:32 am

    Hi,

    I’m wondering how they have achieved this rather beautiful fake 3d effect? It looks like something between layered 2d-images on top of each other and real 3d. I think I’ve seen some fake 3d-plugin which imitates 3d rotation with 2d images but can’t recall what it’s name was (or was it suitable for this purpose anyway).

    Any help or directions would be greatly appreciated!

    https://www.ellos.fi/Images/fi/fin/interactive/aw06_intro/index.html

    (wait a second for loading, click one of the models, “n

    Jack Hilkewich replied 19 years, 10 months ago 6 Members · 6 Replies
  • 6 Replies
  • Andrew Kramer

    July 12, 2006 at 12:39 pm

    Took some thinking but…
    Here is what how I think it was done. Using multiple images from each picture it appears the images were mapped to 3D geometry roughly similar to the women.
    Then using a 3D camera the angle of view changed to the differn’t areas. For some of the complicated areas like ruffled sleeves and hands the geometry was simplifed because you cannot see a parallax on complicated areas. But simpler things like the torso where it would be a round body you can see the proper parallaxing.

    This looks like it was a lot of work. Imagine having to create models for each scene then mapping the geometry…

    I can tell you it is defineltly not just 2D compositing with layers on differn’t planes in 3D.

    Cool effect.
    Andrew

  • Fabiano Peres

    July 12, 2006 at 1:13 pm

    Well, I’m sorry to say that, but I think it’s not fake 3D.
    Maybe it’s real basic 3D using some pics to texture it, because some angles really rotate, if they were just pics, the result wouldn’t be so real when you see the camera around the girs body.

    If it’s fake I want to learn how to do that.

  • Dino Muhic

    July 12, 2006 at 2:22 pm

    Yeah I would agree on this one.

    They used some 3D apps and shot the woman at this pose with dfferent cameras from different angles. Then mapped the Images to a rough 3D figure.
    The rest would be just importing the 3D figure to AE and animate the camera to “explore” the body…

    Much work, but doable…

  • Jack Hilkewich

    July 12, 2006 at 2:40 pm

    It looks like they used a 35mm still rig, the ones where they have multiple 35 mm still cameras setup in a semi circle and then used special software to stitch them together. I forget the name of that setup. you can rent them.

  • Steve Roberts

    July 12, 2006 at 2:49 pm

    I concur.

    Multiple photos. Not a lot, though.
    Simple 3D figure model, created or bought, then posed.
    Images mapped to model. (I think that’s the hard part: lining them up)

    I don’t think they rented a bullet-time rig: too expensive and in this application, you can see some distortion on the body which you wouldn’t with the rig. Also, the rig needs to be set up for a specific camera move (with variable timing, of course), and I can’t see a client locking that in for this application if they have the option of slightly different moves with this technique. My opinion. 🙂

    It does look good.

  • Jack Hilkewich

    July 12, 2006 at 3:48 pm

    I change my opinion. I agree with the others about it being mapped to a piece of geometry. You can tell on the move with the girl in the black and white striped shirt. near the end of the move if you watch closely her hair doesn’t have any depth near her right shoulder. It becomes very obvious that it is a texture that has been mapped.

    Well done though!

We use anonymous cookies to give you the best experience we can.
Our Privacy policy | GDPR Policy