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How to accomplish physically linking CAD objects
I am being asked to do something I haven’t messed with before, so I’m pretty keen on giving it a go. I will be getting some CAD’s of a grass mowing unit, and need to animate the way it interacts with the ground, moving up and down as the ground moves. More specifically-
Think of an old fashioned reel mower suspended by a short arm that hangs off a tractor. as the tractor moves forward, the reel mowing unit follows the ground contours via a ball joint at where the unit is hanging off the arm, and another where the arm meets the tractor.
Is there a way to connect these objects so that when I move one, the others move in kind? What would I use, bones? Rigid body tags? Or would this be a good excuse to upgrade to R12 for the hinges and connectors features? Or will this just take some trickery in the animation process?
I was hoping I could link all the objects together, toss a rigid body tag on the ground object and just animate the tractor moving and have the mowing unit automatically follow the ground contours. Am I dreaming?
Thanks all for the advice in the past on this forum, its really helped me out of some deep holes!
Matt