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How should I optimize my images for 3d comp?
Hello everybody!
I working on an animation using 2d images in a 3d environment. I wonder how big my images should be in order to have a great rendering but to be still able to work on the project.Let’s say I work on a 1080p comp. Would I be right to keep my images height under 1080px when they are in the background and to keep a much higher definition for close up images that are more close to the camera?
I was thinking that if the image height in pixel is lower than the comp height, the rendering would not suffer from the small size, but maybe in fact I would loose details? Does a big image bring some details to the rendering or is it just a time consuming myth?Thank you all helping me improving my workflow!
nicolas