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How memory intensive is RED 3 particle system?
I have a 10 second comp with a single emitter generating a custom shaped particle stream (spine primitive star). I’m watching the Windows Task Manager PF Usage graph rocket upwards throughout the whole render. If I push the comp length any further I’ll run out of memory (2GB) and crash.
Is this typical behavior? Even when creating the comp and using the spacebar to stop/start and make adjustments, the PF usage always goes up and never down until I’m out of memory.