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How does one CREATE a plug-in?
Posted by Ramon Aguilera on August 4, 2009 at 3:56 pmI am sort of new to FCP but I was looking into getting new plug-ins but they are expensive! Out of curiosity, does anyone know how does one CREATE plug-ins?
THANKS!
Ramon Aguilera replied 16 years, 9 months ago 7 Members · 11 Replies -
11 Replies
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Shane Ross
August 4, 2009 at 6:16 pmBy knowing how to write computer code for one. There is a lot of code writing that happens here. And then understanding in depth the inner workings of video and video processees, so that you can make your plugin manipulate them properly.
I’m sure there’s more…
Shane
GETTING ORGANIZED WITH FINAL CUT PRO DVD…don’t miss it.
Read my blog, Little Frog in High Def -
Steve Eisen
August 4, 2009 at 8:05 pmSpend the money on FX Factory Pro and you will have access to create your very own plug-ins.
Steve Eisen
Eisen Video Productions
Board of Directors
Chicago Final Cut Pro Users Group -
Patrick Sheffield
August 4, 2009 at 8:09 pmThe amazing Adam Wilt has written extensively about this:
https://provideocoalition.com/index.php/apple/story/fxscript_fcps_most_under_appreciated_feature/
Check it out. Oh, and btw, not ALL plugins are especially expensive. I (of course) think my own are particularly reasonable and give some away for free. Graeme Nattress‘s Big Box O Tricks is a real bargain.
Patrick

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Kevin Monahan
August 4, 2009 at 8:50 pmFX Factory and CHV Plug-ins both have a way of creating plug-ins without learning to code C++ or the inner workings of the FX Plug architecture. Once you buy their plug-in, you can use your Quartz Composer Compositions as plug-ins. It’s much like patching together a bunch of effects modules, quite neat actually. However, to make more advanced looking plug-ins, you have to know QC very well. With FX Factory, you can actually look at the patches and how they are constructed. Quite intricate!
Of course, you could also learn to code using FX Script. This code works in any version of FCP.
Kevin Monahan
http://www.fcpworld.com
Author – Motion Graphics and Effects in Final Cut Pro -
Ramon Aguilera
August 4, 2009 at 10:47 pmThank you very much guys for the replies. I do know how to program in C++ although its been a while.. I am going to start my way into the plug-in world I guess. Anyone know what’s a good manual to get on the subject?
And Shane, do you have an e-version of your book?
Thanks a lot guys.
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Shane Ross
August 4, 2009 at 11:07 pm[Ramon Aguilera] “And Shane, do you have an e-version of your book? “
What book? I didn’t write no stinkin’ book.
Shane
GETTING ORGANIZED WITH FINAL CUT PRO DVD…don’t miss it.
Read my blog, Little Frog in High Def -
Andy Mees
August 5, 2009 at 2:20 amand go lurk on the pro-apps-dev list … plenty of knowledge and code gets shared there regularly
https://lists.apple.com/mailman/listinfo/pro-apps-dev
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Alex Gollner
August 5, 2009 at 11:14 amThe Apple documentation for developers who want to work with Final Cut is at
You’d use your C++ experience to create powerful FxPlug-based plugins.
If you look at the oldest document in the list you’ll see the definition of FxScript, Final Cut’s built-in scripting language:
The majority of Final Cut’s plugins are FxScript-based – even the new Alpha Transition feature of Final Cut Pro 7 (a plugin that can also work in 5.1.X and 6.X).
I learned FxScript by having a look at the source of the Apple-supplied plugins. Control-(or Right-)click an effect and choose “Open in Editor…” from the shortcut menu. As well as commented source code in a window, a new menu will appear to support plugin coding.
There’s also a site where FxScript plugin makers have come together and expanded on the official documentation:
https://www.fxscriptreference.org/
@alex4d
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https://alex4d.wordpress.com/finalcut
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