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How do you animate cloner visibility with timing offset?
What is the best way to offset cloner visibility while also animating position? I am trying to achieve something that is done in interior and architectural animation like in the reference below, where each clone pops in and its timing is slightly offset from the last. I’ve tried with key-framing the cloner count to increase with a step effector to add a time offset and key framing the cloner child’s position, however I need the animation to start for each clone when each clone appears in – it seems that at this method the position is already moving for the last clone when the first clone appears in, each movement needs to be the same just with its timing offset. I have also tried using a delay effector with the cloner but this does effect the first clone.
I need to find a scaleable and practical way to do this as I will have to do it with multiple different objects and cloners. What method would have been used in the ref below? Any help greatly appreciated!
Robin Barnes (@secretswimclub) • Instagram photos and videos
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