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Activity Forums Maxon Cinema 4D How do you add a material to individual cloned objects?

  • How do you add a material to individual cloned objects?

    Posted by Ryan Perera on April 30, 2010 at 6:00 pm

    Short and simple (rather new to the program so let me know if there is an alternate way):

    I have a scene where Polaroid pictures fall from the sky and land on top of a logo. Right now I have an emitter – emitting a cloner object of this cube I made to look like a Polaroid picture. (If that makes any sense)

    I’m satisfied with the way it looks, but I was wondering if there was a way to apply a different material on to each of the individual cloned objects (so I have different pictures falling from the sky). If not, is there a way to mimic what I have now but without cloned objects?

    Hope that made sense and thanks in advance
    -Ryan

    Adam Trachtenberg replied 16 years ago 2 Members · 1 Reply
  • 1 Reply
  • Adam Trachtenberg

    April 30, 2010 at 8:20 pm

    You can do it with the MoGraph multishader. For example, you’d put the multishader in a material’s color channel, add a shader slot for each clone, load your images into each slot, and then set the mode to index ratio. That would apply a unique image to each clone.

    You can also use the color brightness mode and then use effectors set to affect color to influence which image is shown in which clone.

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