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How do I use the Shader Effector to adjust the position of an array of cubes?
I am working on my first C4D project where I have a cloner object with 10×10 cubes which I am using for a floor. I want to use a shader effector with a displacement map (quicktime movie) to adjust each cube. I created a 1024×1024 QT movie (black and white squares) and first tried to use it as a custom shader. But it would animate rows of columns. I could not find any place to change the projection. Then I tried applying the same displacement map to a plane and used that texture tag for the shading. It is close to working (tried every projection possible) but I am getting a couple of columns that are animating together instead of separately.
Is this the way to go with what I want to achieve? If so, what am I doing wrong?
Thanks in advance,
Bill