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How do I use sine to oscillate a variable….
Posted by Erin Shelby on October 31, 2007 at 10:51 pmPretty simple thing here, just wondering the best way to do it….
I have a blur on something that I want to nicely (look like an ‘ease’ type move) from 0 to 3 to 0 to 3, etc… I know I could do something with “time” and “Math.sin” but for all my random expression writing, I don’t fundamentally know how to get from 0 to 3 nicely and change that variable knowing what is going on in terms of math.
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Nathan Goodfellow replied 8 years ago 5 Members · 9 Replies -
9 Replies
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Rutger
November 1, 2007 at 1:02 amEcho,
1.5+1.5*Math.sin(Math.PI*time)
the first 1.5 represents the average value, the 2nd 1.5 is the amplitude since 1.5+1.5=3 and 1.5-1.5 = 0 so it should oscillate between 0 and 3.
if you don’t like the frequency which is 1 cycle per second, say you wanted 10 cycles per second, just change it to:
1.5+1.5*Math.sin(Math.PI*10*time)
That’s all
Rutger
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Darby Edelen
November 1, 2007 at 2:28 pm[Rutger] “if you don’t like the frequency which is 1 cycle per second, say you wanted 10 cycles per second, just change it to:
1.5+1.5*Math.sin(Math.PI*10*time)”
Just a note, the period of sin(x) and cos(x) is 2 * Math.PI. So the frequency of the above expression is actually 5/second.
Darby Edelen
DVD Menu Artist
Left Coast Digital
Aptos, CA -
Nathan Goodfellow
April 26, 2018 at 1:53 amWhat if I want to do less cycles (slower cycles) say 1 cycle every 10 seconds. Do I divide the time?
I’m attempting a random wave but 1 or more cycles per second was too much, I wanted to slow it down.
Thank you for the help!
(20+random(30))*Math.sin(Math.PI*(time/5)) -
Dan Ebberts
April 26, 2018 at 6:19 amSomething like this:
freq = .25; // one cycle every 4 seconds
(20+random(30))*Math.sin(time*freq*Math.PI*2)Dan
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Nathan Goodfellow
April 27, 2018 at 2:52 pmThanks Dan! I’m giving this a try but I’m still not 100% happy with the results. I’m trying to use a random wave that is both a random wavelength and frequency. What I have so far is decent but its still moving too fast and I want to slow it down more. Any suggestions?
(thisComp.layer("Audio Amplitude").effect("Both Channels")("Slider")+40)+30*Math.sin(time*0.1*Math.PI*2) -
Dan Ebberts
April 27, 2018 at 4:18 pmI’m having a hard time picturing what you’re after exactly…
Dan
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Nathan Goodfellow
April 27, 2018 at 5:40 pmHey Dan,
I know this sounds confusing but basically I’m looking to create a completely random wave… basically a squiggly line, so that the effect looks completely random the entire time, but not like wiggle (completely random) but rather a random curved line between different points (high and low wave)
Does this make sense?
Thank you so much for your time and help, this has already been extremely helpful… I feel like I’m fairly close to what I want to accomplish.
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