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how do I seamlessly leave a walk cycle loop, making the character go from walking to pushing
I have a guy mowing the lawn. He walks really well using a composition time remapped to loop. Now I want him to run into an object, stop, and strain to push through it. I can use the same character and create another comp where he does all that, but is there a painless way to match him perfectly to where he was, mid-stride, in the walk cycle loop? Thanks!