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How do I model a pyramid with smooth fillet edges?
Hello Everyone.
Initially this seems very simple but I just can’t figure it out.
All I need is a pyramid with nice smooth fillet edges all round. Just like a cube with filleted caps but a pyramid.
Ways I’ve tried so far:
1. Pyramid highly subdivided in a hypernurbs, with hypernurbs subdivisions set very high. Does the job but with a horrible triangulated edges.2. Pyramid made editable, then bevel all the edges and put inside a hypernurbs. Again…weird edges.
3. Lofted square splines with rounded edges. Top looks horrible.
I’m rendering with Vray and glossy materials – so all shapes need beatifully perfect round edges with no artifacts.
Any ideas?
Thanks in advance.