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How do I make the shader effector function properly in this scene I am creating?
Hello there! So in this video I am going to send, I have two different systems of comparison I want to show which both uses the shader effector. One of them is just a basic cube that is cloned and the other is a rectangular plane which is spline wrapped to a tracer tracing the the cube via cloners. As you can see, the issue is that when I make the traced cubed move, the transparency spazzes out and goes haywire, whereas the cloned cubes are perfectly at the speed at how I want them to randomize. Note that the traced parts start to get slower and less hectic as the cube slows down. It would be fantastic If I can get that traced system to function at the same speed in terms of transparency. I know about the random effector, but I do not want to use it. I want to use the shader effector. Any ideas and possible solutions would be greatly appreciated.
12972_noiseproblem.mp4.zip
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