Creative Communities of the World Forums

The peer to peer support community for media production professionals.

Activity › Forums › Maxon Cinema 4D › How do I make the shader effector function properly in this scene I am creating?

  • How do I make the shader effector function properly in this scene I am creating?

    Posted by Penny Wayne on December 22, 2018 at 7:36 pm

    Hello there! So in this video I am going to send, I have two different systems of comparison I want to show which both uses the shader effector. One of them is just a basic cube that is cloned and the other is a rectangular plane which is spline wrapped to a tracer tracing the the cube via cloners. As you can see, the issue is that when I make the traced cubed move, the transparency spazzes out and goes haywire, whereas the cloned cubes are perfectly at the speed at how I want them to randomize. Note that the traced parts start to get slower and less hectic as the cube slows down. It would be fantastic If I can get that traced system to function at the same speed in terms of transparency. I know about the random effector, but I do not want to use it. I want to use the shader effector. Any ideas and possible solutions would be greatly appreciated.
    12972_noiseproblem.mp4.zip

    Penny Wayne replied 7 years, 9 months ago 1 Member · 0 Replies
  • 0 Replies

Sorry, there were no replies found.

We use anonymous cookies to give you the best experience we can.
Our Privacy policy | GDPR Policy