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Activity Forums Maxon Cinema 4D how do i make my own default starting position for objects

  • how do i make my own default starting position for objects

    Posted by Darren Fetzer on March 16, 2010 at 4:30 am

    ok, there are something i really like about c4d, but there are something that REALLY bug me about it.

    1. i hate how every new object and item i create defaults back to 0,0,0. how do i make new object default close by to the active object. or better yet, like in Blender, how do i set my own default origin. cause in blender i could left click and a target would appear, and any new object would default there.

    2. how can i copy all 3 coordinates without of having to copy-paste, copy-past, copy-paste all 3 individually?

    3. how do i align the axis to an active object quickly without having to mess around with the “use object axis tool?” it’s very annoying to realign it manually.

    Adam Trachtenberg replied 16 years, 2 months ago 2 Members · 1 Reply
  • 1 Reply
  • Adam Trachtenberg

    March 16, 2010 at 3:04 pm

    >1. i hate how every new object and item i create defaults
    >back to 0,0,0. how do i make new object default close by to
    >the active object. or better yet, like in Blender, how do i
    >set my own default origin. cause in blender i could left
    >click and a target would appear, and any new object would
    >default there.

    That target feature sounds nice, but not an option in Cinema. Best you can do, AFAIK, is go to general preferences>document, and check the “Create New Objects in View Center” box.

    >2. how can i copy all 3 coordinates without of having to
    >copy-paste, copy-past, copy-paste all 3 individually?

    Use Functions>Transfer. This allows you to transfer any combination of coords, scale, and rotation in one step.

    >3. how do i align the axis to an active object quickly
    >without having to mess around with the “use object axis
    >tool?” it’s very annoying to realign it manually.

    Use Structure>Axis Center (second item in structure menu). It allows you to center the axis, align it numerically as a % on any axis or combination, move object axis to parent’s axis or v.v., etc., etc. Only caveat is that it does not work with primitives.

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