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How do I get Z space with particles?
I am trying to figure out a way to get particles move in and out of Z space, but for some reason is does not work.
I have a POINT light as my emitter (using trapcode particular), I then put in a solid as my particles. Watching it, it works fines, just like it should. So I put in my background and turn it into a 3D layer – look at my top view and make a path for the light to follow. It looks good – the light goes BEHIND the BG and then out in front – therefore I think it should disappear at some point BEHIND the BG and then come out – but it does not. It is always visible no matter what.
Also, since it is a light if the layer is VISIBLE, I cannot see the scene at all. I have to turn the LAYER OFF to see the scene (obviously the point light is lighting the scene and not strong enough so the layer needs to be turned off). But I still run into the problem with a camera, 3D layers and so forth, the light on a path that moves into Z space, but it will not disappear no matter what I do. What am I doing wrong?So it is a basic BG, a TOP view shows the light path in Z space moving in front and behind the background. Therefore back in CAMERA VIEW, the particles, during the run around the path, should appear and disappear depending whether they are behind or in front of the Z space 3D layer of the background, but it does not.
Any ideas?