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Activity Forums VEGAS Pro How do I get Vegas to use all of my processor power?

  • How do I get Vegas to use all of my processor power?

    Posted by Mike Brennan on October 3, 2011 at 11:15 pm

    Hello Friends.

    I just bought a new PC and Sony Vegas 10E. Here are the specs:

    i7-2600K clocked at 3.4 GHz.
    Win 7 64bit.
    8 gig of ram.
    Nvidea GeForce GTx 550 Ti Cuda card, 1024 MB onboard ram,shared total
    ram avail =4095MB.
    4) Caviar Black internal hard drives ( C drive, source drive, audio drive,render drive).
    Blue Ray Writer.

    So here’s the issue. I load up an HD (720P) multi layer motion graphic.It’s got lots of tracks, camera motion,and Alpha, so I know that it will tax the machine.

    I look at the preview, and it’s got the “lags” badly.
    Yes, I know that I can ram preview (which works great) but here’s the issue:

    I’m only using 28% of 7 used cores on the 2600K. How can I get 100% use? Even when I generate the Ram preview, I’m only using 28% of my CPU power to generate the preview.

    I tried going to task manager and reset Vegas’s priority to high, but it did nothing to improve things. I’m currently dedicating 4 gigs of ram to Vegas, but I’ve tried various setting to no avail.

    Any way to get Vegas preview to use more of my available hoarse power?

    Thanks,
    Mike

    Lee Bennett replied 13 years, 3 months ago 8 Members · 22 Replies
  • 22 Replies
  • Stephen Mann

    October 4, 2011 at 1:50 pm

    No. hat would be like expecting a line of cars to move faster because someone in the back is tailgating the car in front of him. The program will use resources as it needs them. And no faster.

    CPU usage is a poor metric for measuring program efficiency.
    All that a low CPU usage means is that the processor is not the bottleneck in your workflow. A 100% usage means that your processor is too slow for the task at hand.

    What else are you running. (Don’t say nothing because even when there are no tasks running, there’s dozens or more processes running in the background). Anti-virus programs are a huge resource hog – especially Norton. A browser consumes a lot of RAM and processor time. Any Microsoft Office program stays in Ram even after closing the program.

    Steve Mann
    MannMade Digital Video
    http://www.mmdv.com

  • Mike Brennan

    October 4, 2011 at 4:48 pm

    Hello Steven and thanks for the reply.

    This machine is dedicated to audio and video only, so no browser
    runs in the background. Internet access is for driver updates only, so I don’t have any heavy virus/spyware software running, just windows security essentials.

    My audio interface is the RME UFX. RME is known for the efficiency of their drivers. It is not cpu intensive at all, so no problem there.

    I’ve always read on this forum that Vegas is CPU intensive, and the more CPU power/speed, the better. So I’m a bit confused by the “tailgate” analogy. I look at the CPU and Ram as a locomotive pulling a heavy load. That’s how I thought that Vegas worked.

    I’m new to multicore/turbo boost technology, so I’m wondering if I should dedicate more (or less) cores to vegas. Does it matter?

    I remember reading somewhere that dedicating more than 4 gigs of ram will actually slow things down for some reason, so I stopped at 4 and left 4 gigs for everything else.

    Any insights are appreciated.
    Thanks again,
    Mike

  • Stephen Mann

    October 4, 2011 at 7:10 pm

    The push analogy was that you can’t push more processor resources to Vegas. The program will use whatever it needs. Dual core processors typically have CPU usage running 90-100% when rendering or encoding because there isn’t enough processor available for Vegas.

    The default affinity is for all processes and programs to use all cores. This is the most efficient. I’m not sure about the 4Gb story, but I haven’t ever seen any supporting documentation. I don’t know where you would dedicate RAM to Vegas – the program uses all the RAM it needs. Are you confusing it with the Ram Preview setting? This is RAM that is only reserved for preview buffering (CTRL-B). It’s also used if you loop on a region, (Ctrl-Q).

    Keep in mind that the Windows CPU usage is only a snapshot taken every second, so you really only see an average.

    Steve Mann
    MannMade Digital Video
    http://www.mmdv.com

  • Mike Brennan

    October 5, 2011 at 3:12 am

    What you said made sense, so I did a few test renders to disk with various core affinity settings and monitored with resource monitor. Yep, it’s exactly as you say.

    If I run all cores, they load at 50% and I render my test in 1 min:45 sec. If I drop down to 4 cores,Those 4 run at about 87%, and I render in 1 min:46 sec, so I get about the same level of performance.

    If I drop to 2 cores, they load at 100% and it takes 2 min:56 sec to render. If the computer didn’t have those extra cores doing everything else it needed to do outside of Vegas, it would really choke!

    So the machine seems to tax the CPU as needed. I would imagine that those extra cores would come in handy for plug ins and such, especially when you do multi track audio along with your video.

    I sure would love it if I could have pushed those cores closer to the max to speed up the render time, but I guess that’s not how Win 64/Vegas allocate the workload.

    Thanks again,
    Mike

  • Nigel O’neill

    October 5, 2011 at 2:16 pm

    Mike

    The extra cores come in very handy when performing multiple renders simultaneously. I had 2 x 2 hour two pass VBR projects to render. Both had track and event FX and one even had NeatVideo denoiser FX. I was quite expecting it to take all night. Took no longer to render two projects than it did for one. It was the first time I really heard my i7 processor getting worked hard with the fan running flat out!

    My system specs: Intel i7 970, 12GB RAM, ASUS P6T, Vegas Pro 10e (x32/x64), Windows 7 x64 Ultimate, Vegas Production Assistant 1.0, VASST Ultimate S Pro 4.1, Neat Video Pro 2.6

  • Nigel O’neill

    October 5, 2011 at 2:18 pm

    I forgot to mention my preview is laggy. Damn tail gaters!

    My system specs: Intel i7 970, 12GB RAM, ASUS P6T, Vegas Pro 10e (x32/x64), Windows 7 x64 Ultimate, Vegas Production Assistant 1.0, VASST Ultimate S Pro 4.1, Neat Video Pro 2.6

  • Ken Mitchell

    October 5, 2011 at 7:34 pm

    Are you working with a different variety of files and sizes in you timeline?.avi,mov,mpeg,uncompressed etc? If you were to transcode all of the different formats to a single format such as uncompressed or.mxf. you may be able to recover some of your performance. It may simplify things. This is why Apple wants to encode everything to ProRes when you input into finalcut.

  • Mike Brennan

    October 5, 2011 at 9:01 pm

    Hello Nigel.

    Thanks for the post. I’m really glad to hear that.
    So you rendered two projects at once ? how did you do that?
    Details please!

    I also need to render out various output format versions of the same project. I never thought to start rendering one, change settings and file name,render that one, repeat as needed… I can’t wait to try that.

    Maybe we should all have a tailgate party 🙂
    Regards,
    Mike

  • Mike Brennan

    October 5, 2011 at 9:07 pm

    Hello Ken.

    I don’t think that I did that, but it’s a good point and I’ll check.
    Thanks for the tip.

    Regards,
    Mike

  • Nigel O’neill

    October 5, 2011 at 9:32 pm

    You can start Vegas more than once on the same PC, and in effect have 2 or 3 instances running, allowing you to swap between them.

    My system specs: Intel i7 970, 12GB RAM, ASUS P6T, Vegas Pro 10e (x32/x64), Windows 7 x64 Ultimate, Vegas Production Assistant 1.0, VASST Ultimate S Pro 4.1, Neat Video Pro 2.6

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