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How do I create depth of field?
Hi everyone. I am busy compositing a 3D animation. I have a grayscale Z-depth pass (white is closest to camera, black is furthest – see attached image), and I need to use that to create depth of field in FCPX. What is the best method for this? I have tried using a gaussian blur on a duplicated image, and then adding an image mask as a luminance channel. It kind of works, but I have little control over the image mask and therefore the depth of field. See the result below. If anyone could help it would be greatly appreciated. Thanks.

