- March 11, 2020 at 9:05 pm
I want to learn the technique to create a particle sliding effect as seen in this example clip:
The first thing that came to my mind was to use a light on a motion path and use that light as particle’s path but that would only create one streak of sliding particle whereas, in the example animation, these are several dozen sliding particles across the screen.
Any help would be much appreciated.
- March 12, 2020 at 2:04 pm
Use light as emitter. change the emitter size to expand it on width then use aux system to generate those behind particles trails.
- March 12, 2020 at 4:29 pm
Would this be easier using Stardust?
- March 12, 2020 at 4:34 pm
you could use paths…or you can just use math..with gravity and force you should be able to do this right?
- March 12, 2020 at 4:49 pm
As Aakash says, the key is to use a very wide, skinny shape emitter, for example a box emitter that’s 1x1x1000. You can then use one motion path for all of the particles and use Aux particles to get the trails.
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