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how can I optimize render times?
Hey guys,
I’m fairly new to the 3D scene so please bear with me if I am missing some fairly obvious points. Recently I modeled a robot, which I think of as my first “proper” model. It consists of mainly basic primitive shapes that I’ve manipulated using deformers, extruding and moving a few points here and there. The materials are pretty basic, mainly glossy-reflective surfaces with a few bump maps and a couple of transparent glass materials.
The scene consists of just the robot, a floor, a sky and several lights.
Now, when I render a 1280×800 image with best anti-alias, ambient occlusion on and no effects, it takes about 20 minutes (without global illumination on) which I am quite happy with. However when I add an HDR image to my sky then choose to render it out using the same settings except with GI turned on and the lights disabled (but now I have turned off ambient occlusion) the render time shoots up to…..well, what can I say. it’s still rendering. It just passed 21hours and counting, and it is still at the “rendering prepass” stage. Although it looks like its almost done plotting those points. Now I know that global illumination tends to make renders a lot longer, but this long? Does this sound unusual or is this normal?
It seems ridiculous but I cannot see where I have gone wrong.
My GI settings are on: standard,
100% strength
70% accuracy
diffuse depth 3
stochastic samples 300
Min res. 50
Max res. 200I have a pretty standard machine – Macbook OSX 10.5.6, Intel Core 2 Duo 2.4GHz, 2GB ram and 160GB HD.
Maybe I have missed something really obvious but as of now I don’t have a clue. Please, any thoughts or suggestions on why this is taking so long, and if so, a way of reducing the rendering time would be greatly appreciated.
Regards,
your frustrated C4D newbie.