I am trying to use the Fractal Noise Effect to make a cloud animation to be edited in Photoshop for video game sprites. This means I need the black part of the Fractal Noise to be transparent. I thought if I saved it as a “TARGA sequence” Format and set the channels to RGB+ALPHA. Then I could just load the ALPHA and delete the black but I am not getting the ALPHA in the channels. I know I am missing some thing here but what could it be?
A very easy to accomplish this is to play with the blending modes on the layer. You can do this by selelcting the layer and clicking “ctrl +” or “ctrl -“. Another thing that you might try is doing a luma key and key out darker.
you could create your alpha in photoshop by copying the image and pasting it in the alpha channel. since it is a sequence, you could create and action to do this, and use that to create batch process.
you could do a similar process in after effects, using the fractal noise as a track matte and re render the sequence, making sure the render settings are set to render, rgb+alpha, millions+ and straight-unmatted. if you want some of the fractal noise detail to act as shading also, duplicate the noise layer, and for the lower layer, choose luma matte from the track matte pulldown. if you just want the ‘fill’ as a solid color, with only the alpha creating the detail, add a solid (pick your color, maybe white), move that below your noise layer then choose luma matte as the track matte for you solid layer.
or the easiest way, find an effect called unmult (free), download and install it. when you apply the effect, it will key the black areas out. then render with the alpha settings mentioned above.
I know this is far too late, but whoever stumbles on this google search option again, I solved this with luma key. This plus a combination of a track matte really allowed to control where I wanted my fractal noise to be.