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How best to eliminate strobing effect on post production pans across high resolution landscape stills
I’m about to start a role on an existing project that will feature a lot of high resolution scans of long, wide, etched stills. The offline edit has post moves on these stills that are basic slow pans left to right but there is very evident nasty strobing on the temp offline moves which I’ll be expected to fix.
While I have ideas in mind, I’m also aware from past experience that the problem is often quite pernicious and not always easily alleviated with the techniques I know of.
To mind, the way forward I’m planning is:
- Motion blur, to varying degrees
- Fiddling with the speed of the pan
- combining the above 2 techniques until you get the best compromise.
While I’m confident that approach will at least partly work, if not completely, I’ve been frustrated in the past with how hard it is to predict the effectiveness of this approach. From experience, seemingly similar situations where the same above techniques are applied will sometimes work magic and other times have basically no effect at all. This worries me because I have to keep budget in mind for how long I spend on this problem in addition to many other things I will have to do and it seems there isn’t much option but to try it out on every circumstance where intervention is required and then decide if it will work or not after the fact, not very efficient.
The other issue is that the timings are likely relatively fixed, given there’s a lock picture edit in place so I can only adjust speed to a certain extent. If what’s needed is a significantly slower pan for example, I may be in trouble since the edit’s locked and there’s only so much time available for the pan in the edit. Faster pans, especially with motion blur can be similarly problematic because a quick, wooshing pan will be sickening to watch and obscure the view of the very artwork being showcased.
My other issue is that when my limited set of techniques don’t work, I’m a bit sunk. In the past I’ve often had to basically reconsider the post move, and do something else, or include cuts during a continuous move to allow for slower moves that still come to rest at the correct location in the time available. If worst comes to worst I might be able to do something like that, but I’d like as much as possible to preserve the current intent set by the director and editor and not have to persuade people that a move that faithfully imitates the current temp will simply not work on a technical level.
What I’m after is any more techniques that might help the post moves strobing issue besides just adjusted move speed and motion blurring, and also a more scientific way of applying my existing techniques so I know when it will/won’t work and why/why not. This would also provide some sense of how much to adjust things like move speed to best avoid strobing during a pan.
Anyone have any ideas for me?