[Steven Broido] “Shooting for lossless or so close to lossless that nobody would ever be the wiser. Experimented with Quicktime Animation Output and JPEG 2000 and I can’t tell the difference.”
QuickTime Animation at 100% is mathematically lossless for 8bpc (Millions of Colors) projects. That means that when you read the pixels back in, they are literally exactly the same as they were before you wrote them out.
[Steven Broido] “Tried Avid DnxHD but can’t get alphas to be recognized.”
If I recall correctly, Ae does not support compressed alpha with DNxHD. Using uncompressed alpha should work.
DNxHD is not mathematically lossless, but it is “visually lossless.” There is some slight degradation, but it’s not apparent to the eye for several generations of re-encoding. This small amount of degradation is a very common tradeoff for reduced file size, and DNxHD masters are perfectly acceptable for most uses. Uncompressed is very often overkill.
One advantage of DNxHD is support for 10-bit color.
You might consider GoPro’s CineForm codec, too. It’s another light compression codec that supports alpha. I think it’s now free for HD resolutions, and the paid version supports arbitrary rasters.
Walter Soyka
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