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high speed fx/text blown in chunks?
2 QUESTIONS MY FRIENDS!
1)Simulate high speed, something on the screen remains static but the impression is its at high speed, I guess i need like passing clouds or sand or dust…
any suggestions?
2)Blow the text to pieces… maybe shatter with a organic gradient, but i need it to crumble in the direction the “wind/sand is blowing”
any suggestions?
Thanks!