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high resolution image movements — question…
Does anyone have any knowledge of how AFX interprets high resolution images scaled down significantly?
My question involves a project where we used high-res images (3K x 2X) and scaled down to do moves in a D1 comp (720 x 486)…
Does AFX squeeze several pixels down into subpixels? -or- Does it do a pixel for pixel render and just lose what you’re not using?
I hope I’ve explained this well enough. We have a project where a render we have has a significant amount of *jitter* and wondering how to get rid of it.