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Activity Forums Adobe After Effects High resolution Animation – Image buffer Error

  • High resolution Animation – Image buffer Error

    Posted by Selwyn Rogers on September 18, 2011 at 8:23 pm

    Hi!

    I’m working on a animation project with a resolution of 6827×7924.

    This animation is going to be used on 16 Full HD Screens playing simultaneously. The physical distance between the 16 screens was considered in the resolution.

    My job is to render this project and then cut it up for the 16 HD Screens.

    When trying to render in full resolution I’m getting this error message: “After Effects error. Image buffer of size 30000×30000 @ 8bpc (3,4 GB) exceed internal limits. Decrease memory requirements for the rendering of this frame.”

    Now I’m working on a sixcore system with 24 GB of RAM. When rendering in half resolution my machine takes about 8 Minutes. But as soon as I try rendering at full Res, i get this error message.

    Does this mean 24 GB Ram is not enough for rendering this particular project and will i’ll be able to if upgrading to 48 GB ?

    Sorry for my english (i’m german speaking) and thanks in advance!

    Kyle Norby replied 6 years, 8 months ago 5 Members · 8 Replies
  • 8 Replies
  • Todd Kopriva

    September 18, 2011 at 11:26 pm

    > Does this mean 24 GB Ram is not enough for rendering this particular project and will i’ll be able to if upgrading to 48 GB ?

    No.

    This message is telling you that the amount of RAM required for a single image buffer is 3.4GB, which is larger than the 2GB limit.

    Something in your composition is causing After Effects to need to process a single image that is 30,000×30,000 pixels. If your images are only ~7,000×8,000, the extra large size of buffer needed could be caused by certain effects, large input images, or combinations of 3D elements.

    It’s hard to give specific advice without knowing a lot more about your project. In general, my advice is to isolate what is requiring so much memory and then reduce its requirements.

    ———————————————————————————————————
    Todd Kopriva, Adobe Systems Incorporated
    Technical Support for professional video software
    After Effects Help & Support
    Premiere Pro Help & Support
    ———————————————————————————————————

  • Selwyn Rogers

    September 19, 2011 at 6:55 am

    Hello and thank you for your input,

    The project contains actually only one PSD File which was imported as editable composition.
    None of the Layers exceed 30,000×30,000 pixels.

    I’ll try now shutting off all effects and see if it works.

    I have no problems at all rendering in half the resolution. When rendering in half resolution AE is using 75% of RAM. (Multiprocessing on)

  • Selwyn Rogers

    September 19, 2011 at 9:44 am

    OK – shutting off effects hasn’t helped either. 🙁

  • Walter Soyka

    September 19, 2011 at 2:13 pm

    What effects are you using? Things like blurs, glows, and drop shadows can increase the size of a layer.

    Walter Soyka
    Principal & Designer at Keen Live
    Motion Graphics, Widescreen Events, Presentation Design, and Consulting
    RenderBreak Blog – What I’m thinking when my workstation’s thinking
    Creative Cow Forum Host: Live & Stage Events

  • Selwyn Rogers

    September 26, 2011 at 7:35 am

    Hi!

    Effects used in this project: corner pin, bezier warp and stroke.

    The project was made on a Mac – I’m using Windows.
    When rendering on a Mac Pro with about the same specs as my PC there were no problems.
    I tried rendering on two other PCs and one of them gets the same error too.

    I realy need this project to render on my PC.

    I’m really confused.

  • Raffael Krieger

    December 20, 2011 at 1:42 pm

    CHECK OUT MY WORKAROUND:

    It was the same here for me with three 21000 px files from the Nasa. But i was able to render them in half resolution, not full.

    i need a 1920×1080 result:

    In the render settings dialogue i changed the resolution to half size.
    in the output module i resized it to 200%.
    what hapens is, that a 960×540 version will be pushed to 1920×1080.
    so there is a 50% quality loss, which ends in a blurry result.

    so i avoid this reduction through setting my render comp to the double size of 1920×1080 to 3840×2160 as the first step of all.
    Then, the 50% quality loss is there, but not visible 🙂

  • Raffael Krieger

    December 20, 2011 at 8:21 pm

    conclusion:
    double Your final comp size – and render it at half resolution.

  • Kyle Norby

    November 13, 2019 at 4:53 pm

    I can’t believe this worked but it did… Thank you Raffael, very clever.

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