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High-Res Texture Showing Blurred in Camera View
Hi,
So I’ve modeled a microwave. The buttons that exist on the side of the microwave have a GUI that I have created in Photoshop. It’s a 3k resolution texture that I have experimented with all bit depths, I have played with the ray depth, polygon subdivisions and texture sampling and so far nothing has worked. I have attached sample images from the viewport render as well as the camera render.
Camera
Viewport
Please Help!

