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Activity Forums Maxon Cinema 4D help with an idea – using video as a texture

  • help with an idea – using video as a texture

    Posted by Espinoza on August 23, 2006 at 5:40 pm

    am wanting to map some moving video onto solid geometric objects in c4d. am wondering what size/sodec to render out in AE. also, is it normal to get banding on lit elements. I am having trouble understanding how to take advantage of advanced renderer. any good pages out there?

    is the animation tab on the texture, changing the start time the only way to slip the start stop of a motion texture.

    thanks

    the concept is basically to map organic elements onto a cityscape… thoughts…

    Michael Duff replied 19 years, 8 months ago 3 Members · 2 Replies
  • 2 Replies
  • Mylenium

    August 23, 2006 at 6:23 pm

    Use image sequences, not movie clips. C4D takes forever to look up a frame e.g. in a Quicktime file. This can substantially add to rendering time. Since C4D renders in float precision, use high bit-depths (16 bpc TIFFs) to avoid the banding you observed. Since C4D is no video editor, using the start time is indeed the only way to adjust your timing. So in an ideal scenario, all your textures should be as such that you create them in sync with your scene even if it means having redundant or empty frames. This will also save you some headache if you need to change something – you just overwrite the entire sequence instead of needing to re-adjust anything in C4D.

    Mylenium

    [Pour Myl

  • Michael Duff

    August 24, 2006 at 3:10 am

    …. and don’t forget to de-interlace before you go into C4d. C4D doesn’t have any options for interpreting fields (as far as I can find)

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