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  • Help with a particular style of camera movement

  • Chris Kay

    April 9, 2005 at 5:47 am

    Hi All,

    I’m trying to replicate a particular style of camera movement as seen in the example video below:

    https://www.ambienceentertainment.com/workArticle.php?id=24&PHPSESSID=af10be967688c9fa1b87816caf383e51

    I have made my photo a 3D layer and tried simply animating the camera’s key frames using the “Point of Interest” and “Position” attributes. To do so, I have been using the different X, Y & Z track tool in the tool palette as this seems to work well for me.

    I just can’t seem to give the motion that sense of “being there”. It’s all seems a bit un-organic. I’ve used key frame easing, motion blur and tried tilting the camera a little along the Z Rotation with my left and right movements, but nothing looks that great.

    Does anyone know a good way to go about doing this.. or am I on the right track and it just takes a lot more effort?

    Cheers,

    Chris.

  • Chris Smith

    April 9, 2005 at 1:17 pm

    Here is my thought:

    Separate the camera motion into a few layers for most control. There seems to be 2 major moves the cam is doing. One is simply scanning across the comic with absolutely no pan or tilt going on. It’s as if the comic was just moving below the cam.

    The other is the cam dipping in and out of the comic (up and down).

    So break that up into two layers:

    1. Kill the autoorient to Position of interest that the camera does (check manual for how to do this). Now simply animate the X and Z positions of the camera (assuming it is looking straight down at the comic). So that the camera seems to scan over the comic.

    2. Create a null layer. Parent the camera to the null layer (so it takes on the motion of the null in addition to it’s own). Now simply animate the Y position of the null (so when you want the camera to dip into the comic, animate the Y position lower, etc..)

    Then smooth the curves of all the keyframes on both layers.

    This gives you independent control and a lot more flexibility to change how you do the cam movement.

    Chris Smith
    https://www.sugarfilmproduction.com

  • The Crabster

    April 9, 2005 at 6:06 pm

    Sounds like you are on the right track, but unless you have a lot of experience with the cameras in AE, a move like that could take a while to get just right. Are you only adding Ease In and Ease Out or are you actually adjusting the velocity curves by hand? This is definately not a job for the presets, you will have to adjust everything manually. Also, I never liked animating the camera with it’s tools. I always add a null and parent the camera to that null. I find that it is easier to animate the null and I always end up with much better results.

    Anyway:

    1. Parent camera to a null
    2. Manually adjust velocity
    3. Lots of freakin’ time

    = Great camea moves…

    Good luck and I hope that helps.

    Christopher R. Abbey
    —————————————–
    “Motion Graphics Artist”

    “You gotta love our jobs!”

    https://www.crabbey.com

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