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Activity Forums Maxon Cinema 4D HELP! using symmetry with hypernurbs – obvious ridge down center of reflection

  • HELP! using symmetry with hypernurbs – obvious ridge down center of reflection

    Posted by Eugene Hooper on May 2, 2009 at 4:13 am

    Hey guys,

    I have a vehicle/bike thing I am building and I am using the symmetry method so I am only modeling half of it. Inside my symmetry I have nested a hypernurbs object which nested within that, is my half-model. Everything smooths out nicely for this part but where the object is reflected, down the center where the reflection axis is, there is an obvious ridge. I would like to know how I can make it appear to smooth out my object as a whole and not 2 individual halves. I have the weld option selected and it is perfectly down the center so they are connecting. Would I need to kinda “expand” the symmetry object by making it editable then connect the 2 halves?

    Help would be much appreciated, it is for a school project and I am 2 weeks behind schedule as it is!!!

    Thanks! Eugene

    Eugene Hooper replied 17 years ago 2 Members · 2 Replies
  • 2 Replies
  • Adam Trachtenberg

    May 2, 2009 at 5:30 am

    The Symmetry object should be inside the HN object — not the other way around. So the heirarchy would be:

    HN
    -Symmetry
    –Polygon Object

  • Eugene Hooper

    May 2, 2009 at 1:33 pm

    Thanks a million!! I can’t believe it was that simple. I should probably try rational thinking sometime lol. Once again you have been of invaluable help and it is greatly appreciated. Thanks for your response to my other post as well.

    Cheers, Eugene

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