I have a relatively sophisticated landscape. I want a mixture of grass and stone. I can’t get the textures correct.
I’ve tried two things… neither of which made me happy.
First, a layered textured with a simple noise layer map. Nope. Then, I tried multiple textures. It only renders one… the one I have selected. It doesn’t seem to matter which one has “Mix Textures” on or off… I’ve tried every combnation. If I select the grass, I get grass. If I select stone, I get stone. If I mix only one, I get a horribly washed out mess.
I even tried a “noisy” alpha map (same map, but inverted on one) to try and show one through the other, but it made the whole landscape wierd ( which I may can use later :-} ), but not what I want.
I want grass and stone … with appropriate bump.
Also… in playing with all of this… my bump no longer works at all…..
I’m lost.. .It’s late… I need help.
Is there a good tutorial on working with textures, shaders, etc? I can never get them the way I really want them.
It’s a rocky surface with grass mixed in… I clearly need to learn how to make grass with the fur module. But here’s what I have…
The stone and grass are both from a photo. UVW mapping tiled 20 and 15 times respectively.
The grass uses an alpha map.
Any siggestions are welcome… meanwhile, I’m in search of a “fur” tutorial … hopefully how to make grass. The main question then will be… can I make grass with the alpha so I have areas of grass, rather than a fuzzy surface.
[Joseph M. Morgan]“The main question then will be… can I make grass with the alpha so I have areas of grass, rather than a fuzzy surface. “
absolutely, put your alpha map in the Length channel of the hair material.
To make grass …well, what kind of grass… for quickie lawnish grass (and a place to start) drop in a plane Add Hair – make it green and green with green/green-blue Specular, in the Length channel add your alpha, make the Thickness be 5 bottom, 5 top and Variation of 2, add Bend and/or Curl play with the values. From there there are many possibilities it just depends on the look you want.
weeds – thicker maybe, taller, but with a large random height I would think. Maybe the Feather Object could do a good weed. And maybe more than one set of hair for maximum difference. Something like Nature Spirit or XFrog would work (not free though)