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HELP! Horrible Blackmagic 10-bit uncompressed renders from Apple Shake or FCP
I’m working on one hour’s worth of cinematics for an upcoming game that was shot entirely bluescreen (Digibeta aquisition–>Blackmagic 10 bit SDI ingest to FCP). The material imported into FCP looks great, as it does when composited in Shake with all the CGI material, HOWEVER – when I render BACK to the same uncompressed Blackmagic codec, everything falls apart in terms of bit-depth. All the gradients in any blurs or defocus nodes look terrible with significant banding.
If I render out to Apple Animation or Blackmagic 10-bit RGB, everything looks great, but I don’t know if I can edit in FCP using either of these formats, plus – I ultimately have to get back to a format the game engine guys can use when all is completed – which is an uncompressed AVI file.
Anyone else seen this terrible performance when rendering out to Blackmagic 10-bit uncompressed NTSC? Any work arounds?
I need HELP real fast as my delivery date is FAST approaching.
Many thanks,
Michael Buday