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Have multiple layers explode outward sequentially
Hey Folks,
Wondering if there’s an easier way to do this:
I have lots (around 100) unique 3D layers of newspaper clippings, polaroid photos, envelopes, etc, all lying on top of each other, very slightly offset in Z space so they’ll cast shadows on one another.
What I would like to happen next is to have the layers explode outward in a sphere, flying past the camera and spinning into oblivion. But I don’t want the motion to be random– I want the origin of the explosion to occur in the middle and radiate outwards. It’d be similar to if you had a bunch of scraps of paper lying on a trampoline, and someone hit the trampoline from underneath with a big stick or something. The papers at the origin of the stick hit would fly further and faster, and the ones less near the impact would do less so.
Something that does this is the layer effector in C4D– you can pass a shape or something over a group of object, and it acts as an influence to make each object act independently and dynamically.
Is there anything like that for AE? I really don’t want to do all of these by hand…