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Forums Adobe After Effects Handheld camera simulation

  • Handheld camera simulation

  • Daniel Waldron

    March 7, 2013 at 8:14 pm

    I am slowly pushing in on text with a camera in my composition. I want to give it a kind of random, handheld feel. Not too shaky, but definitely slight variances in the rotation and point of interest to give it a handheld, steadycam look.

    I’ve been messing with a wiggle expression and it looks ok, but I was curious if anyone else had other suggestions.

  • Kevin Camp

    March 7, 2013 at 8:19 pm

    if your text is 3d and you are using a 3d camera for the move, try adding wiggle to both the camera point of interest and the camera’s position.

    Kevin Camp
    Senior Designer
    KCPQ, KMYQ & KRCW

  • Daniel Waldron

    March 7, 2013 at 8:22 pm

    Good suggestion. I was just going to try that actually. I have the wiggle expression on the position, but I think adding it to the point of interest will really help.

  • Tyler Wiethorn

    March 7, 2013 at 8:42 pm

    Think about what real camera shake looks like. Wiggle position, point of interest, and rotation.

  • Conrad Olson

    March 7, 2013 at 9:31 pm

    To get really realistic movement you can always shoot something with a handheld camera. Camera track that footage and then apply that camera track data to the camera in your scene.

    conradolson.com

  • Daniel Waldron

    March 7, 2013 at 9:45 pm

    All great ideas. Thanks for all your input!

  • Vishesh Arora

    March 7, 2013 at 10:34 pm

    Daniel

    Check this tutorial on How to control wiggle expression:

    https://allbetsareoff.com/tutorials/keep-your-wiggle-under-control/

    It will help you to experiment with amplitude and frequency if wiggle without entering the values again and again.

    Vishesh Arora
    3D and Motion Graphics Artist
    Films Rajendra

    Blog:
    https://digieffects.wordpress.com

    2011 3D Demo Reel:

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  • Darby Edelen

    March 8, 2013 at 1:20 am

    Another good thing to modify if you are using a wiggle() expression are the octaves.

    The first two properties supplied to wiggle (frequency and amplitude) are required for the expression to work, the rest of them are optional. If you supply a value for the 3rd property in the wiggle you can increase the number of octaves from the default:

    wiggle(1, 10, 3);

    The above, for example, will wiggle with a frequency of 1 Hz, an amplitude of 10 but with 3 octaves. This is similar to the “Complexity” of the Fractal Noise effect. It will preserve the overall effect of the wiggle but create additional “sub-wiggles” that add detail.

    Here’s an image of a wiggle() with 1 octave:

    And here’s a wiggle() with 3 octaves:

    Note that both curves follow the same basic path, but the one with 3 octaves has more “sub-wiggles.” If you want to reduce or increase the effect that these additional octaves have you can add a 4th property to wiggle():

    wiggle(1, 10, 3, 0.2);

    The default value is 0.5. A value of 0.2 would reduce the effect that the additional octaves have on the total wiggle.

    Darby Edelen

  • ido shor

    April 5, 2020 at 2:36 pm

    what a gem!
    thanks Darby. (7 years late…)

    I.

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