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Hair Render/Calculation for later animation frames?
I have a long animated scene with a lot of hair that I want to shoot from multiple angles. When I render a later range of frames, like frames 1000-1500, for example, it seems like C4D is calculating the hair movement from frames 0-999 before it will start rendering frame 1000. Is there a way to have C4D start the hair calculation at frame 1000 without having it calculate 0-999? In the past, I have deleted frames 0-999 and moved all the frames over to 0, but this is pretty cumbersome. Any advice welcome!