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Hair on a long winding road
Hi,
I’m creating a scene of a bike traveling down a long winding road, and want to use hair to create the grass on either side. I’ve created a long sweep nurbs for the road, and another for the grass. I can’t reasonably put hair on the whole path, and expect it to render this month. I’m thinking that there might be a way to identify sections (maybe poly selection sets) and tell C4D to only render the set if it’s in the camera’s view, or have the different sets toggle on and off based on where the camera is. Can anyone suggest how I might do this?
Mike