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gunfight fragments
Hey guys —
So I’m trying to rip chunks out of a single object in c4d — similar to the gunfight project. I have the gunfight project, but I’m just confused with how booles were used in the creation of it. So on particle collision with the wall(particle), we set off our fragment — how do we use the boole to pull out specific modeled “sections” of the wall in the specific area of the impact?
My other question is how can we mimic perhaps ceramic/glass falling and shattering? When i set it all up to go, the problem is that it doesn’t shatter truly proportional to the impact — for instance areas that are on the opposite side of the impact are shattering as much as the side OF the impact…
I wonder if you can use hair as a particle fragment…
I don’t have hair yet but it looks pretty cool.Nicholas Toth
Freelance Animator
nicholastoth.com
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