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Activity Forums VEGAS Pro GTX550Ti vs HD5770 (CUDA vs OPENCL) / Use custom destination folder for “Add Hitfilm Effect”?

  • John Rofrano

    March 31, 2014 at 11:50 pm

    [Rick Anvican] “Oh, do you have tearing on your Vegas preview?”

    No. I preview on a Secondary Monitor and I’ve never seen any tearing.

    ~jr

    http://www.johnrofrano.com
    http://www.vasst.com

  • Rick Anvican

    April 1, 2014 at 2:53 am

    Are you using an ASUS ProArt monitor as the secondary monitor? I’m using the Dell Ultrasharp U2410 as my main monitor, I think it might be its low framerate (max 60Hz) that causes the tearing but I’m not too sure…

  • John Rofrano

    April 1, 2014 at 10:45 am

    [Rick Anvican] “Are you using an ASUS ProArt monitor as the secondary monitor?”

    Yes, I have two ASUS ProArt PA246Q’s and I really like them. They are very accurate but I still calibrate them with my Datacolor Spyder 3 Elite to make them match perfectly.

    ~jr

    http://www.johnrofrano.com
    http://www.vasst.com

  • Rick Anvican

    April 1, 2014 at 11:22 am

    Do you know any software monitor calibrators that work well? I don’t expect accuracy like the Spyder, but otherwise I’m stuck with the factory preset profiles my monitor has, using sRGB most of the time, but I do want to preview on a secondary monitor like a CRT TV or professional monitor.

    Can you post your benchmarking results for the Vegas “Red Car” project? I’ll try to get my results soon, following the same method of your generated media test project.

    I’m playing around with BCC Uprez and trying to improve realtime preview framerate on Best|Full (mine plays at 10fps), if you used Uprez on a video event using 1920×1080@23.976p source encoded with Lagarith, would the HD5870 be able to play full framerate or close?

  • John Rofrano

    April 2, 2014 at 12:52 am

    [Rick Anvican] “Do you know any software monitor calibrators that work well?”

    By definition there is no such thing because anything software related would depend on your eyes which cannot be trusted. If you can’t afford a hardware calibrator then just use the calibration that is built into Windows. It will do as good a job as any other software that depends on your eyes.

    [Rick Anvican] “Can you post your benchmarking results for the Vegas “Red Car” project? I’ll try to get my results soon, following the same method of your generated media test project.”

    I did in the other post. Here they are again:

    Here are my “Red Car” timings for both cards in two different computers:
    ------------------------------------------------
    NVIDIA Quadro 4000 w/Core i7-3930K 3.2Ghz 6c/12t
    ------------------------------------------------
    MainConcept AVC Internet 1080-30p . . . . . 1:34 (94 seconds)
    XDCAM EX HD 1920x1080-60i 35Mbps . . . . . 1:42 (102 seconds)

    ------------------------------------------------
    ATI Radeon HD 5870 w/Xeon 2.8Ghz 8c/8t
    ------------------------------------------------
    MainConcept AVC Internet 1080-30p . . . . . 0:57 (57 seconds)
    XDCAM EX HD 1920x1080-60i 35Mbps . . . . . 1:15 (75 seconds)
    Both of those are with GPU ON.

    [Rick Anvican] “I’m playing around with BCC Uprez and trying to improve realtime preview framerate on Best|Full (mine plays at 10fps), if you used Uprez on a video event using 1920×1080@23.976p source encoded with Lagarith, would the HD5870 be able to play full framerate or close?”

    I’ll have to test it and get back to you.

    ~jr

    http://www.johnrofrano.com
    http://www.vasst.com

  • Rick Anvican

    April 2, 2014 at 4:20 am

    I understand that calibration using the human eye is not entirely trustworthy because of our perceptions with optical illusions, especially color-based ones, thanks for clearing that up.

    My mistake, forgot to check your posts in the other thread.

    Thanks for helping out for the Uprez testing, I’m going to be using it occasionally so I just want to know if the HD5870 can maintain full or close to full framerate during preview. Of course, I wouldn’t expect that multiple effects (CPU only or GPU accelerated) on one event could be previewed in realtime, but it’s helpful to see the Uprez-ed events in one go.

    EDIT: BCC Uprez is not in the GPU Accelerated folder but uses OpenGL, I used an AVCHD source to check and it showed that GPU load was around 20-30% during preview regardless if the event had Uprez applied or not.

    Also, I experienced that when I have Dynamic RAM Preview max set to 1024MB instead of default 200MB, I noticed some occurrences where smooth playback of individual events were possible. Note that I did not build a Dynamic RAM Preview at all or pre-rendered any part of the project. A myth to me – does Vegas cache previews in the background while working on a project or can it only be done by the user’s command?

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