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  • Growing 3d Network?

    Posted by Frepontaine on January 12, 2007 at 9:54 pm

    For a project I’m working on, I’m trying to show show an exponentially expanding tree-like network, that starts at one point, grows into a line, splits into 3 lines (then grows), which each then split again, etc, etc. Ideally I would make this 3d (or appear 3d) so I can also orbit around it and pan out as its growing, and I would create the lines so that they aren’t exactly uniform.

    I’d do this manually, but I planned on having the line split a total of 10x, so at the end I would be working with 13k points.

    The question is, can I do this in AE somehow?Is there some sort of expression I could write that would cause the split?

    Any help would be appreciated

    Mylenium replied 19 years, 8 months ago 2 Members · 1 Reply
  • 1 Reply
  • Mylenium

    January 13, 2007 at 1:51 pm

    [frepontaine] “Is there some sort of expression I could write that would cause the split?”

    No. All layers have to exist physically anyways. You could try to control some parameters for the growth (see my worldmap tutorial), but beyond that you still have to place the splitpoints, define angles for the expanding lines and so on. As for the rest – your own ambitions are going to make this a pain. If you can pull it off, then hats off and everybody will admire you, but frankly you should perhaps settle for something simpler. It’s much more feasible to simply reveal the network or parts of it by using animated masks and wipes considering that you probably have a deadline not too far away. Even in 3D this would require some massive setup work. The simplest trick I can think of is using L-Systems like Maya’s paint effects or create particle based setups e.g. by combining the Tracer in Cinema 4D’s MoGraph module with a particle emitter. to draw the path.

    Mylenium

    [Pour Myl

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