Activity › Forums › Maxon Cinema 4D › Grouped object containing hair in an Emitter – problems with too much or no dynamics.
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Grouped object containing hair in an Emitter – problems with too much or no dynamics.
Brian Jones replied 7 years, 10 months ago 2 Members · 12 Replies
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Paul Davies
July 20, 2018 at 4:35 amThat does look good – I guess I would like to make the hair look as good as possible, so making it flat like in your previous file won’t really be able to render in a photorealistic fashion would it? I feel like the guides need to be restricted to a spline (splineguide plugin maybe) and then use that spline to control a cage like you are suggesting. I haven’t had a chance to work on it the last day or two – i did a turntable render to show the model off and hopefully the falling troll will be the next step.
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Brian Jones
July 20, 2018 at 4:59 pmthe look of the hair as polys is dependant on the material you put on. Since troll hair is some form of plastic (I assume) and the hair mat is trying for human hair it’s likely a good material will get you there just as well, it’s also possible that one of the other hair generate shapes will give a better look and with the cage method the number of polys (which is why I was testing with flat with the earlier tests) is less crucial as a performance hit
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