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Ground reflection
As with my other post I have a new project I want to make and wanna iron some things out.
For part of this project I want to have a 3d box (which I’ve made from 6 3d layers) reflected as if it were on a glass/shiny table. The thing is, I want the box to start maybe 2/3 down the screen and then begin floating up to maybe the top 1/3 of the screen. I imagine this might just be a linear equation between the original box and a copy of it with less opacity. However, I want to make sure it accurately simulates the look of something rising above a surface that is perpendicular to the camera. Any suggestions?
P.S. This is kinda how I want it to look. As the text (box) moves up the reflection moves closer to the camera and down a little, not entirely opposite the way the text moves.