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Grid Anti-aliasing Issues
Greetings demiurgic bovines,
I’m using a combination of the Grid and Motion Tile effects to create a 3D mesh floor. I’m finding some nasty aliasing occuring as the grid stretches out towards the horizons. I’ve tried a few things to avoid it, including feathering the grid, using the depth of field option on the 3D Camera and trying a sort of psuedo over-sampling thing by precomping everything at twice the resolution. No dice, still getting yucky blocks and steps.
Is there a better way to achieve this effect, other than the obvious “use a 3D program”?
Cheers,
Tristan