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Green artifacts around Alpha channel in FCP 5.0.x?
Has anyone here run into problems with FCP5 rendering green, “speckle”-type artifacts around overlaid graphics?
Yesterday, while in a client-supervised finishing session, I dropped a logo (a single-layer PSD file) over a clip, and although it looked fine before I rendered the composite, AFTER I rendered it, wierd green artifacts appeared around portions of the edges of the graphic. Something wierd is obviously happening during the rendering process, since these artifacts don’t appear when the playhead is stopped or scrubbing through the clips BEFORE it gets rendered. I tried saving the PSD out as PICT and TGA with alpha, and the problem still persists.
The artifacts are visible both in the Canvas as well as the NTSC output.
After spending some time troubleshooting, I finally discovered that if the “Motion Filtering Quality” setting for the sequence is set to anything other than “Fastest”, the artifacts always pop up. The only way around this problem is to set the Motion Filtering to “Fastest”, but obviously you compromise the render quality of any other motion effect in the sequence, which needless to say really sucks.
Can anyone here duplicate this problem? I’ll probably submit a bugreport to Apple, but I’m curious if anyone else has run into this.
BTW, my system config:
Dual 2.7 GHz G5
OSX 10.4.3
FCP 5.0.4
Blackmagic Decklink Pro (v5.4 drivers)
Editing with SD, uncompressed 10-bit footage.