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Activity Forums Maxon Cinema 4D Grayscale terrain edges

  • Grayscale terrain edges

    Posted by Jack Cook on June 2, 2015 at 3:16 pm

    I am working on a flyover animation of the seafloor in Cinema 16, and have made a terrain using grayscale height info, using a Displacer object on a plane. I don’t want to use the Displacement Channel in a material because i need to see the terrain as I animate over it. I am getting edges rising up, which I don’t want, even though the grayscale image does not have white at the edges. How can I get rid of these edges? Here’s a render showing what I mean.

    Jack

    Jack Cook replied 11 years, 2 months ago 3 Members · 3 Replies
  • 3 Replies
  • Brian Jones

    June 2, 2015 at 10:18 pm

    if there is not a single pixel white edge (zoom *way* in) then try turning off Tile in Displacer/Shading – that’s assuming you are using the shader in the displacer…

  • Adam Trachtenberg

    June 3, 2015 at 3:09 am

    I would scale the texture UVs up very slightly.

  • Jack Cook

    June 3, 2015 at 12:52 pm

    Thanks for the replies! There are no white pixels on the edge that I can find. I’ll look into turning off Tile, that’s probably a good idea. But what I ended up doing yesterday afternoon is scaling up the dimensions in the Mapping area of the Displacer to 100.1%, and that got rid of it. I will try out the tiling suggestion also, though. Thanks, guys.

    Jack

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