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Grayscale terrain edges
I am working on a flyover animation of the seafloor in Cinema 16, and have made a terrain using grayscale height info, using a Displacer object on a plane. I don’t want to use the Displacement Channel in a material because i need to see the terrain as I animate over it. I am getting edges rising up, which I don’t want, even though the grayscale image does not have white at the edges. How can I get rid of these edges? Here’s a render showing what I mean.
Jack
