I’m looking for a way to simulate gravity turning on. After a few seconds of animation, where objects float in zero-g, all the sudden gravity is introduced and the objects fall off the screen. I tried keyframing this but I can’t figure out the velocity of the objects. I would imagine that this can be accomplished by linking gravity properties to markers or map them to time. Any ideas?
I’m trying to accomplish a similar effect but I put this expression in my position layer and it’s not working, does it need a dummy control layer or a slider control? How do I control when the gravity effect occurs?