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Activity Forums Maxon Cinema 4D Gravity problem

  • Brian Jones

    November 28, 2008 at 2:23 am

    Your Solver object is set to stop calculating at Frame 50 so it stops there. Either extend your timeline out (more frames) and set the Solver to calculate until the end of the timeline (if the timeline is 360 frames let the solver calculate 360 frames). Or you could set the Gravity a lot higher (5 – 10) so the fall happens quicker.
    Either way change the Collision on the Cube from Full to Box and on the Sphere from Full to Ellipsoid, it will all calculate much quicker.

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