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Gravity effecting a hanging chain of objects
I’m attempting to animate a boy who is floating through the sky, hanging onto the string of a balloon, and I was wondering if there was any way to attach physics to how the boy would hang and swing in relation to the movement of the balloon. I have him in several parts, arms, main torso and legs. I assume that the only way to do this is by keyframing and tweaking, but it never hurts to ask.