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Activity Forums Maxon Cinema 4D Grass (Hair object) lighting issue

  • Grass (Hair object) lighting issue

    Posted by Ravi Baars on January 21, 2016 at 6:28 pm

    I made a scene in which i have grass (hair) and multiple lights: 3 different lights on the island and a physical sky+Sun as a main light. Now for some reason everytime i render it seems like the sky environment only grades the part where there is a physical object underneath the grass. I can’t seem to fix it so doesn anyone have a clue?

    screenshot: https://gyazo.com/9a26eb74f351092c491be98fe247a4ca

    Thanks!

    Ravi Baars replied 10 years, 7 months ago 3 Members · 5 Replies
  • 5 Replies
  • Adam Trachtenberg

    January 21, 2016 at 10:39 pm

    Not sure what you mean. Grades the part?

  • Ravi Baars

    January 21, 2016 at 10:49 pm

    I’m sorry, I’m not sure what to call it. I was trying to ask how to fix the different coloured grass on the edges. If you look closely you can see that everywhere where there is no physical model underneath the grass, the color is different. I’m not sure if this is a lighting issue or something else.

    Here’s a better example:

  • Adam Trachtenberg

    January 22, 2016 at 4:05 pm

    Looks fine to me but it’s probably due to the hair transparency setting.

  • Brian Jones

    January 22, 2016 at 4:06 pm

    ah, ‘behind’ not underneath… Hair seems to be translucent (or transparent) as long as something luminous is behind it (true for an object with a luminant texture behind, also a sky object which is also luminous) even when translucency/transparency are set to zero (or turned off).
    I don’t know a way to stop that (someone else might) except making more hair/grass, more curve/link/thickness or changing the Type in the Hair’s Generate tab to one of the physical hairs (Flat probably) but then you’d have to retexture.
    Hopefully someone else knows a way to stop the translucence/transparency.

  • Ravi Baars

    January 22, 2016 at 4:11 pm

    Thanks a bunch! I’m going to try and play with those settings 🙂
    Hopefully this is the solution! 😀

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