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Activity Forums Maxon Cinema 4D Gradual Reveal

  • Gradual Reveal

    Posted by Stuart Samuels on October 30, 2016 at 2:25 pm

    Hi.

    I’ve modelled a simple tower block using Sweep Nurbs and Cloners (pic below) and would like it to be gradually revealed from bottom to top (along Y-Axis).

    Is there a way to do this within Cinema? I’m sure there will be but I’m still learning the ropes so a bit lost.

    Thanks.

    Stuart Samuels replied 9 years, 6 months ago 2 Members · 4 Replies
  • 4 Replies
  • Brian Jones

    October 30, 2016 at 6:00 pm

    a couple ways for sure. Either use a shader effector (linear falloff) with the clones to reveal the clones – the clones ‘pop’ in or assuming Sketch and Toon you could leave the clones alone and fade in the S&T lines with a number of methods, using a light as a modifier looked easiest to me here.

    10746_clonerevealst.c4d.zip

  • Stuart Samuels

    October 31, 2016 at 7:19 am

    Thanks for your reply.

    I tried the Shader Effector but from what I can work out, all I can effect is the Positions, Scale and Rotation. The effect I am after wouldn’t use these parameters I don’t think.

    I’m also just using the Cell Renderer (outline & edges) rather than Sketch and Toon as the tower block is pat of a much larger scene and the Cell Renderer renders much faster than S&T.

    Below is a very crude mock up of the effect I’m hoping to achieve.

    Thank you again for your help.

  • Brian Jones

    October 31, 2016 at 3:41 pm

    the example file I included has the shader effector example too, it doesn’t use Scale, position, Rotation those are disabled. It uses Visibility with a gradient in the Shading tab and Modify Clone set to 100%.

  • Stuart Samuels

    October 31, 2016 at 4:00 pm

    Apologies, I completely missed the file you provided.

    Hugely appreciated!

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